How do I make something rotate?

Changing the orientation of an object, as with changing size makes use of coordinate transforms.

transform = new FSCoordTransform(x, y);
transform.rotate(15.0);

movie.add(new FSPlaceObject(rectangle.getIdentifier(), 2, transform));
movie.add(new FSShowFrame());

Transform allows you to specify the angle in degrees. It then converted to radians before before used to create the transform.

int angle = 0;
int delta = 15;
int steps = 360/delta;
for (int i=0; i<steps; i++)
{
    angle += delta;

    transform = new FSCoordTransform(x, y);
    transform.rotate(angle);

    movie.add(new FSPlaceObject2(1, transform));
    movie.add(FSShowFrame.getInstance());
}

Creating an animation to rotate an object uses the same process as changing its size - the angle of rotation is updated and used to generate a coordinate transform which changes the original definition of the object - not the previous transform applied.