com.flagstone.transform
Class FSSetTarget

java.lang.Object
  extended by com.flagstone.transform.FSTransformObject
      extended by com.flagstone.transform.FSActionObject
          extended by com.flagstone.transform.FSSetTarget
All Implemented Interfaces:
java.lang.Cloneable

public class FSSetTarget
extends FSActionObject

FSSetTarget is used to control the time-line of a particular movie clip.

The action performs a "context switch". All following actions such as GotoFrame, Play, etc. will be applied to the specified object until another FSSetTarget action is executed. Setting the target to be the empty string ("") returns the target to the movie's main timeline.

Attributes
type Identifies the action when it is encoded. Read-only.
target The name assigned to a movie clip. Names are assigned using the FSPlaceObject2 class when the movie clip is placed on the Flash Player's Display List.

Example

  // Direct all subsequent actions to this movie clip
 
  actions.add(new FSSetTarget("/MovieClip:3"));
  ...
  <movie clip actions>
  ...
 
  // Restore the actions to the main movie timeline
 
  actions.add(new FSSetTarget(""));
 

History

The FSSetTarget class represents the SetTarget action of the Macromedia Flash (SWF) File Format Specification. It was introduced in Flash 3.


Field Summary
 
Fields inherited from class com.flagstone.transform.FSActionObject
Call, ExceptionHandler, GetUrl, GetUrl2, GotoFrame, GotoFrame2, GotoLabel, If, Jump, length, NewFunction, NewFunction2, Push, RegisterCopy, SetTarget, Table, type, WaitForFrame, WaitForFrame2, With
 
Constructor Summary
FSSetTarget(FSCoder coder)
          Construct an FSSetTarget object, initialising it with values decoded from an encoded object.
FSSetTarget(FSSetTarget obj)
          Constructs an FSSetTarget object by copying values from an existing object.
FSSetTarget(java.lang.String aString)
          Constructs an FSSetTarget action that changes the context to the specified target.
 
Method Summary
 void appendDescription(java.lang.StringBuffer buffer, int depth)
          AppendDescription is used to present a string description of the object including all nested objects up to a specified depth.
 void decode(FSCoder coder)
           
 void encode(FSCoder coder)
           
 boolean equals(java.lang.Object anObject)
          Returns true if anObject is equal to this one.
 java.lang.String getTarget()
          Gets the name of the target movie clip.
 int length(FSCoder coder)
           
 void setTarget(java.lang.String aString)
          Sets the name of the target movie clip.
 
Methods inherited from class com.flagstone.transform.FSActionObject
getType, length
 
Methods inherited from class com.flagstone.transform.FSTransformObject
clone, name, toString
 
Methods inherited from class java.lang.Object
finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
 

Constructor Detail

FSSetTarget

public FSSetTarget(FSCoder coder)
Construct an FSSetTarget object, initialising it with values decoded from an encoded object.

Parameters:
coder - an FSCoder containing the binary data.

FSSetTarget

public FSSetTarget(java.lang.String aString)
Constructs an FSSetTarget action that changes the context to the specified target.

Parameters:
aString - the name of a movie clip.

FSSetTarget

public FSSetTarget(FSSetTarget obj)
Constructs an FSSetTarget object by copying values from an existing object.

Parameters:
obj - an FSSetTarget object.
Method Detail

getTarget

public java.lang.String getTarget()
Gets the name of the target movie clip.

Returns:
the name of the target movie clip.

setTarget

public void setTarget(java.lang.String aString)
Sets the name of the target movie clip.

Parameters:
aString - the name of a movie clip.

equals

public boolean equals(java.lang.Object anObject)
Description copied from class: FSActionObject
Returns true if anObject is equal to this one. Objects are considered equal if they would generate identical binary data when they are encoded to a Flash file.

Overrides:
equals in class FSActionObject
Returns:
true if this object would be identical to anObject when encoded.

appendDescription

public void appendDescription(java.lang.StringBuffer buffer,
                              int depth)
Description copied from class: FSTransformObject
AppendDescription is used to present a string description of the object including all nested objects up to a specified depth. This method provide a more controlled way of creating a string representation of an object since large objects such as font or shape definitions can contain dozens of nested objects. The representation of the object is appended to the StringBuffer, showing the name of the class and values of the attributes it contains. If the object contains any attributes that are objects then the object graph will be traversed up to the specified depth. If objects are nested at a level less than specified depth then the full string representation of the object is displayed. For objects at the specified depth only the name of the class is displayed. Any objects below this depth are not displayed.

Specified by:
appendDescription in class FSTransformObject
Parameters:
buffer - a StringBuffer to which the description of each object is appended.
depth - the maximum level of nesting up to which objects will be displayed.

length

public int length(FSCoder coder)
Overrides:
length in class FSActionObject

encode

public void encode(FSCoder coder)
Overrides:
encode in class FSActionObject

decode

public void decode(FSCoder coder)
Overrides:
decode in class FSActionObject