package com.flagstone.cookbook; /* * BasicSoundtrack.java * Cookbook * * Copyright (c) 2001-2010 Flagstone Software Ltd. All rights reserved. * * This code is distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, * EITHER EXPRESS OR IMPLIED, AND Flagstone HEREBY DISCLAIMS ALL SUCH * WARRANTIES, INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE, AND NONINFRINGEMENT OF THIRD PARTY RIGHTS. */ import java.io.File; import java.io.IOException; import java.util.zip.DataFormatException; import com.flagstone.transform.Background; import com.flagstone.transform.Movie; import com.flagstone.transform.MovieHeader; import com.flagstone.transform.MovieTag; import com.flagstone.transform.ShowFrame; import com.flagstone.transform.datatype.Bounds; import com.flagstone.transform.datatype.WebPalette; import com.flagstone.transform.util.sound.SoundFactory; /* * This example shows how the SoundConstructor class can be used to generate the * objects used to play streaming sounds in a movie. For an example of how to * play a sound in response to a button being clicked see the Buttons example. * * To run this example, type the following on a command line: * * java -cp ... com.flagstone.cookbook.BasicSoundtrack sound-file file-out * * where: * * sound-file is the path to a file containing a WAVE or MP3 format sound. * * file-out is the path where the file will be written. If no output file * is specified then a file named after the example will be written to the * current directory. */ public class BasicSoundtrack { public static void main(String[] args) { try { String out = args.length == 1 ? "BasicSoundtrack.swf" : args[1]; BasicSoundtrack example = new BasicSoundtrack(); Movie movie = new Movie(); example.createMovie(movie, args[0]); movie.encodeToFile(new File(out)); } catch (Exception e) { e.printStackTrace(); } } void createMovie(Movie movie, String soundFile) throws DataFormatException, IOException { float framesPerSecond = 12.0f; final SoundFactory factory = new SoundFactory(); factory.read(new File(soundFile)); final MovieHeader header = new MovieHeader(); header.setFrameRate(framesPerSecond); header.setFrameSize(new Bounds(0, 0, 8000, 8000)); movie.add(header); movie.add(new Background(WebPalette.LIGHT_BLUE.color())); /* * Add the header that defines the parameters for the streaming sound. */ movie.add(factory.streamHeader(framesPerSecond)); /* * Add a SoundStreamBlock with sufficient samples for one frame. The * sound data loaded "on-demand" from the underlying stream managed * by the SoundFactory allowing, in this case, the complete sound to be * played or for a limited number of frames. */ MovieTag block; while ((block = factory.streamSound()) != null) { movie.add(block); movie.add(ShowFrame.getInstance()); } } }