/*
* BasicSoundtrack.java
* Cookbook
*
* Copyright (c) 2001-2009 Flagstone Software Ltd. All rights reserved.
*
* This code is distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND,
* EITHER EXPRESS OR IMPLIED, AND Flagstone HEREBY DISCLAIMS ALL SUCH WARRANTIES,
* INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY, FITNESS FOR
* A PARTICULAR PURPOSE, AND NONINFRINGEMENT OF THIRD PARTY RIGHTS.
*/
import com.flagstone.transform.*;
import com.flagstone.transform.util.*;
import java.io.IOException;
import java.util.zip.DataFormatException;
/*
* This example shows how the FSSoundConstructor class can be used to generate
* the objects used to play streaming sounds in a movie.
*
* For an example of how to play a sound in response to a button being clicked see
* the Buttons example.
*
* To run this example, type the following on a command line:
*
* java -cp cookbook.jar BasicSoundtrack sound-file file-out
*
* where
*
* sound-file is the path to a file containing a WAVE or MP3 format sound.
*
* file-out is the path where the file will be written. If no output file
* is specified then a file named after the example will be written to the
* current directory.
*/
public class BasicSoundtrack
{
public static void main(String[] args)
{
try
{
String out = args.length == 1 ? "BasicSoundtrack.swf" : args[1];
BasicSoundtrack example = new BasicSoundtrack();
FSMovie movie = new FSMovie();
example.createMovie(movie, args[0]);
movie.encodeToFile(out);
}
catch (Exception e)
{
e.printStackTrace();
}
}
void createMovie(FSMovie movie, String soundFile) throws DataFormatException, IOException
{
float framesPerSecond = 12.0f;
FSSoundConstructor soundGenerator = new FSSoundConstructor(soundFile);
/*
* Calculate the number of decoded sound samples played for each frame and
* the size, in bytes, of each block compressed sound data.
*/
int samplesPerBlock = soundGenerator.getSampleRate() / (int) framesPerSecond;
int numberOfBlocks = soundGenerator.getSamplesPerChannel() / samplesPerBlock;
/*
* Add all the objects together to create the movie.
*/
movie.setFrameSize(new FSBounds(0, 0, 8000, 4000));
movie.setFrameRate(framesPerSecond);
movie.add(new FSSetBackgroundColor(FSColorTable.lightblue()));
/*
* An FSSoundStreamHeader2 object defines the attributes of the streaming sound.
*/
movie.add(soundGenerator.streamHeader(samplesPerBlock));
/*
* Add a streaming block for each frame so the sound is played as each frame
* is displayed.
*/
for (int i=0; i